some users reported erratic enabling of the antidebug script (see topic details), but it seems that - in a particular case - this was caused by enabled Hyperthreading (~ BIOS & AMD cpu). Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases !Ģ. That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly. ![]() I have relaunched pc/game (and vice versa) pretty much 50+ times since building, and never ran into trouble with that script. When executed successfully, you'll be informed as such.ġ. It makes use of a script released by #Sunbeam, which basically removes the anti-debug procedure entirely. ![]() I've built this table based on my recent experience with AC Unity (see here: ). ![]() Assassin Creed 7 Syndicate - v1.5.1 (Uplay & Steam)
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